A Fool’s Errand: covers the ground in spikes or spawns enemies from the Colosseum in waves.Poor Memory: makes the HUD lie to you (currently doesn't do anything if you have Hiveblood or Joni's Blessing equipped).Temporal Distortion: occasionally warps the player back to where they were 3 seconds ago.Chaos, Chaos: applies a different modifier every 15 seconds.Infected Wounds: taking damage drains soul, halves nail damage for 5 seconds, and spawns 1-3 Infected Balloons.Past Regrets: spawns an invincible Shade (no contact damage) that slashes at the player and copies any spell the player uses.Ascension: Gorb occasionally teleports onto the player and fires a ring of spears.Unfriendly Fire: spawns a Grimmchild that attacks the player.Hungry Knight: drains soul over time, the player begins taking damage after soul is empty.Soul Master: gives the player the soul over time, but sets nail damage to 1.Speedrunner’s Curse: removes Steady Body and Quickslash, equips Thorns of Agony, and makes the player take hazard damage when they try to Descending Dark.Void Vision: reduces the player's field of vision.Aspid Rancher: failing to hit an enemy spawns a Primal Aspid.Adrenaline Rush: taking damage speeds up the game slightly, up to a max of 15% extra speed.Frail Shell: makes the player take 1 extra damage from all sources.High Stress: sets the player’s health to 1 for 5 seconds after they get hit.Allow modifiers everywhere: whether or not to allow modifiers in any room, even outside Godhome.Allow non-unique modifiers: whether or not to allow regular modifiers on bosses that have unique modifiers.Allow High Stress: whether or not to allow High Stress.Use slowdown: whether or not to slow down the game when displaying modifiers.High Stress with Unfriendly Fire and A Fool's Errand this option may cause less modifiers to be selected if the number of modifiers is too high) Use logic: whether or not to use logic to prevent easy or unfair modifier combinations (ex.Guarantee modifier: guarantee that a modifier will appear.Increment modifiers: determines how much the number of modifiers is incremented after each section in a pantheon (0 to 2).Number of modifiers: determines the number of modifiers active by default (1 to 5).Modifiers are displayed at the start of a fight (this feature does not work on the Xbox Gamepass version of Hollow Knight). ![]() ![]() The mod works in both Pantheons and Hall of Gods (highly suggested to practice the boss modifiers). The further the player gets in a pantheon, the more modifiers there are, and certain bosses will have unique modifiers. Each boss arena in Godhome now has randomly selected modifiers that make the game more challenging in a variety of ways, such as spawning enemies, adding a new mechanic to juggle, disabling or nerfing certain attacks, etc.
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